Bosses of Dark Souls 3

I've drawn all the boss characters of Dark Souls 3, as I did for the related projects, in the order I overcame them in my very first playthrough. But this time, I tried something different.
This is a sampling of my creative artwork. From sketchbooks to procreate exports, from side endeavours to commission work. Collected here by project topic.
If the internet had not made the impact it did, my post-secondary education - and my entire professional focus - likely would have been in the direction of creative arts. As is, I'm lucky to have the time and opportunity to still pursue drawing on the side. Doubly-so when others also enjoy what I output!
I've drawn all the boss characters of Dark Souls 3, as I did for the related projects, in the order I overcame them in my very first playthrough. But this time, I tried something different.
A project where I drew every boss character I defeated in my first Bloodborne videogame playthrough, in the order I defeated them.
A friend was playing Bloodborne for the first time. I couldn’t help but do a few funny pieces to commemorate their character's progress.
A deeply personal game from my friend Amabel Holland, and I'm honoured I could help make it real. Plus, they gave me the opportunity to design and draw Showa-era kaiju!
Its got trains. And its got dinosaurs. And those dinosaurs are old timey robber barons. I got to draw old timey robber baron dinosaurs!
A retro-futuristic treat of a game designed by Ryan Heilman and Dave Shaw. It’s a little classic silver-age, a little art-deco, and all big-screen excitement!
While on my vacation in British Columbia, me and my sketchbook took in the "Of Heaven and Earth: 500 Years of Italian Painting from Glasgow Museums" exhibition at the Vancouver Art Gallery.
Want to explore more of my site? I got you covered! All my posts are grouped by category to help you find what you're most interested in!